Junkrat - Role Defense
Character abilities include the following:- Frag Launcher - bounces out grenades around 5 per 3 seconds with a cooldown of 1.5 seconds. Direct hits from grenades do around 120 damage.
- Concussion Mine - able to throw a mine which can damage enemies, send them flying or can be used on self to propel into the air. This ability does around 120 damage with a 8 second cooldown.
- Steel Trap - metal-toothed trap use to immobilize and injure enemies who get to close. Cooldown set to 10 seconds, damage is around 80 to enemies.
- Total Mayhem - upon death, live grenades are dropped and explode
- Rip-Tire (Ultimate Ability) - a motorized wheel bomb that can be remotely triggered causing huge aoe damage.
This character strong points seem to be the mine and trap abilities. Being able to immobilize and throw mines at enemies seems to be a great combo. Make note that both concussion mine and steel trap can be destroyed prematurely by enemy fire. Main task for defensive role character is to guard locations / objectives, create choke points and establish a front.
Junkrat's hit points is currently set to 200 and the rip-tire hp is set to 50. A melee option is available which is a left punch attack.
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